The UK games sector is a highly dynamic, global success story. A new report commissioned by Ukie, The UK Video Games Sector: a blueprint for growth, tracks the rise of the UK games industry since the 1980s. It demonstrates the fast-evolving business models and the innovation used in by games businesses that have helped the UK become one of the most successful games exporters in the world.
The report also identifies a number challenges faced by the UK games industry, as well as its potential to spill over and transfer knowledge, skills and innovation to other creative digital sectors. It sets out a series of recommendations that will collectively lead to the UK games sector contributing another £1bn annually to the British economy.
- Games create jobs: The games industry supports 35,000 jobs across 12 clusters across the UK
- Games are key exports: 68% of Ukie members generated over 60% of their annual turnover from sales outside the UK
- Games appeal widely: 21m play games in the UK, half of them are women and 27% of them are over 44
- Games are big sellers: The UK is the 6th largest global consumer market worth £3.9bn in UK consumer spend alone
- Games can heal: Virtual Reality and Augmented Reality are used successfully in healthcare to treat and train
- Games make you smart: Playing games give you skills - problem solving, dexterity, systems thinking, team work. Games are used to train surgeons and fighter pilots
- Games are homegrown: The biggest global hits are UK-made: Grand Theft Auto, Lego, Batman, Little Big Planet, Monument Valley, Farm Hero Saga and more
- Games blend art with science: Making games is a unique fusion of art, design, programming, audio, writing, data science